Gameplay
The sound design in the game industry is an important section. Whilst I was not able to work on a developing game, I took two gameplays with different aesthetics and created their sound effects from scratch.
Inoops
Since this game was more on the fantasy side of gaming, I took a creative and fantasy approach and designed the sounds based on the vibe of the game.
Sound Design: Roya
Background music: Roya
Mixing and Mastering Engineer: Roya
Voiceovers: Roya
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Special thanks to Mr Sel Gana, my supervisor and sound design lecturer for helping me solve problems regarding the project and helping me in mixing. Special thanks to my classmates for helping me grow and find mistakes in my project.
The last of Us 2
This game has a more realistic approach. I did not include any background music so that the listener can drown in the sounds as if it is taking place in the real world.
Sound Design: Roya
Mixing and Mastering Engineer: Roya
Recording Engineer: Roya
Voice overs
Dina: Bita Abedi
Ellie: Roya
Joel & Soldier 2: Zakaria Pirasteh
Tommy & Soldier 1: Pouya Bakhshi (Andrei)
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Special thanks to Mr Sel Gana, my supervisor and sound design lecturer for helping me solve problems regarding the project and helping me in mixing. Special thanks to my classmates for helping me grow and find mistakes in my project.
This project was done as a gameplay concept. The project was posted on Casting Call Clubs website and I was selected as the sound designer. The imaging and sound design were done simultaneously and the project took three months to finish.
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Sound designer and Music: Roya
Mixing and Mastering: Roya
3D imaging: Firebase August Team